The subject has come up on several websites, a few
podcasts, and most likely your head a few times. Is the resale market killing the game industry as we know it? See, when you buy second hand the developers don’t make any money on the game as if you had bought it brand new.
When you look at that alone, then yes it can be said that resale is probably taking a toll on a developers profits. But here’s my first argument. Would you buy the game if it WASN’T second hand? Games are extremely expensive when they first come out, often around the $70-80 range. If your second-guessing your purchase do you really want to spend that much? Games become much more appealing under the $30 range. Often so many games are being released, that we can afford to wait for a game to lower in price because its quite possible your still playing your last purchase. This could be greatly influenced by how long games are in the first place.
My second argument is this: If its in resale, is the game any good? Often you take a game back if it sucks or it’s time is up whether from age or completion. Now, if the games time is over or the game is bad, it’s not going to get bought again anyways unless a niche gamer comes along looking specifically for it. So even with this, the company wouldn’t be making money ANYWAYS. A game that is bad deserves to lose the company money, maybe they had some great idea’s but rushed the game, this will (harshly) teach the developer to take their time and add some tender care to the game itself.
So what do you guys think? How do you figure this is affecting the industry? I don’t think it has any effects we should be worried about!
